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Old May 10, 2008, 12:07 AM // 00:07   #21
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Quote:
Originally Posted by shoyon456
Are you crazy?! Barrage not removing preparations! Defense anthem!
Hell my main is a derv and your spin on even I think your spin on chilling victory is REDICULOUS
serious thread is serious
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Old May 10, 2008, 12:15 AM // 00:15   #22
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Oh, and give mesmers Spectral Agony, with an AoE effect. ;3
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Old May 10, 2008, 12:29 AM // 00:29   #23
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many of those skills r already widely-used in pve

i'd prefer they buff unused skills so that they become usable

ravenous gaze: remove <50hp condition
plague signet: aoe
discord: 1s cast, 1s recharge
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Old May 10, 2008, 12:44 AM // 00:44   #24
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i tried to do this not being over-the-top stupid

FoC - steal 120hp (doesnt matter what atts youve got its always 120) from every foe within SR range of you, for those with a hex steal an extra 20...80 and double the hexes remaining time, for those with conditions steal an extra 5...40 but remove the condition completely.

of course someone is gonna have to make that shorter and do all the stuff i couldnt be arsed doing, but i feel its completely justified, whos gonna use it if it removes conditions from foes?
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Old May 10, 2008, 01:39 AM // 01:39   #25
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Quote:
Originally Posted by Elia
/notsigned

Overpowered skills would make the game boring, Ursan is already doing a nice job kthx.
i /sign this
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Old May 10, 2008, 01:43 AM // 01:43   #26
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or we could just nerf ursan.............



o, btw, make meteor shower hit every 2 seconds instead of 3 lol!!
no one stands up for 9 seconds
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Old May 10, 2008, 02:03 AM // 02:03   #27
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remove aoe nerf completely, then everything would be easy as hell
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Old May 10, 2008, 02:04 AM // 02:04   #28
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Maybe I missed something in the update section but as far as I understand the PvE and PvP skills are now non-linked? So, Anet can balance both pvp and pve correctly. So... when's Incoming! gonna be brought back to par? I thought that one was hurt most of all in the PvP> PvE skill update. Hmm.
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Old May 10, 2008, 02:07 AM // 02:07   #29
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Quote:
Originally Posted by Sutech Specter
Maybe I missed something in the update section but as far as I understand the PvE and PvP skills are now non-linked? So, Anet can balance both pvp and pve correctly. So... when's Incoming! gonna be brought back to par? I thought that one was hurt most of all in the PvP> PvE skill update. Hmm.
hasnt happend yet, so theyre still linked.
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Old May 10, 2008, 03:10 AM // 03:10   #30
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Mind Shock: change to skill.
_ Increase damage to 20..80 an 30..110 damage. 40% AP. Remove up to 1..8 enchantments.

_ Now affects all foes within earshot if you have more energy, AoE effect if you have more energy. Target foe lose all energy and if same energy.

_ Remove the exhausion condition clause.

_ Gain 10e and recharge instantly if more than 1 foe is knocked down.


Now its > GW.
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Old May 10, 2008, 03:15 AM // 03:15   #31
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I would like to shoot lazer beamz in PvE.

IMO GW needs vehicles.
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Old May 10, 2008, 03:19 AM // 03:19   #32
yum
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No it needs moar Harry Potter.
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Old May 10, 2008, 03:19 AM // 03:19   #33
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Quote:
Originally Posted by holymasamune
OP stuff blah blah blah
And increase Rodgort's Invocation to be a one-hit kill of the entire radar.

Yeah. Right. PvE seriously doesn't need this. In fact, I refuse to take your post seriously (seriously)!

Quote:
Originally Posted by yum
No it needs moar Harry Potter.
/equips Avada Kedavra

edit:
Also, keep in mind the repercussions of the buffs (or nerfs) non-ally creatures will have in both PvE and PvP. Especially in regards to PvE, I'd say, "be careful what you wish for."

Any buffs for "us" are buffs for the enemies.
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Last edited by Jenn; May 10, 2008 at 03:27 AM // 03:27..
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Old May 10, 2008, 03:35 AM // 03:35   #34
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Quote:
Originally Posted by Kyomi Tachibana
Change all skills that are "Target other ally" to "Target Ally" cuz that'd be spiff
Infuse Health...
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Old May 10, 2008, 05:53 AM // 05:53   #35
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me thinks hes kidding guys...

anyhow

i want death blossom to actually strike all surrounding foes so i do like 60-80 damage instead of 45. I dont rape mobs fast enough it needs to be quicker
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Old May 10, 2008, 08:46 AM // 08:46   #36
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(You do realise that monsters will also have these uberbuffed skills?)
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Old May 10, 2008, 08:55 AM // 08:55   #37
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/unsigned for PvE skills
/unsigned for regular skills

Balance should not be thrown out the window. I can understand changes like LoD being reverted to its 5 energy, 5 second recharge, no 80% clause version. I can't understand making a skill like Barrage (already used more than most other elites) usable with skills like Ignite Arrows. We don't need or want (least not all of us) to have the game become bad.

If this is a joke topic, I'm highly disappointed it was started by a mod. If it isn't a joke topic, I'm highly disappointed a mod thinks these won't ruin the game.
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Old May 10, 2008, 08:57 AM // 08:57   #38
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The game's already been ruined for the most part.
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Old May 10, 2008, 09:00 AM // 09:00   #39
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Quote:
Originally Posted by Tyla
The game's already been ruined for the most part.
That's just your opinion, some people still like it.
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Old May 10, 2008, 09:08 AM // 09:08   #40
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I didn't say I don't like it.
It's still been ruined in some ways.
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